swgoh mastery calculator

As skill info is not included in this format, ship stats cannot be processed. The Obect used by the Stat Calculator to read raw game data. Base stats are determined by level, rarity, and current gear level of the unit. Some of these stats can directly affect other mechanics used during battles, these mechanics are referred to as Battle Mechanics on this site. Default - return the flat values for above stats. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. All stats (including mods) fit as integers at this scale. Default - return the flat values for above stats. Used mostly for localization. Object indexed by unit's base ID. Get started with Snyk for free. Default - calculate mods stats for all characters that include them. Ignore's a percentage of enemy's Defense. Create your own SWGOH Avatar! >* "none" - no gear at the current level. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Advertise your guild and recruit new members that match your requirements. To see base stats at a specific Relic or Gear Level. This page was last edited on 31 December 2022, at 03:23. Stat gain difference between Stars and Gear/Relic Levels, The effect of Crew Gear Levels, Mods, and Stars on ship stats. A tag already exists with the provided branch name. Stats are for the maximum usable Gear Tier and 7 Star. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Some of the other mastery boosts don't help people like B1's crit chance/crit damage, but I think that was the only one so far I've seen that actively makes a part of their kit worse lol. This is a mechanic some abilities have to increase the cooldowns of special abilities. The number of units that had stats calculated. Are you sure you want to create this branch? If nothing happens, download GitHub Desktop and try again. units Array JS package for calculating unit stats in SWGoH. Skips all stat calculations and only calculates the GP. past 12 months, and could be considered as a discontinued project, or that which The ship object to calculate stats for. Some of these stats can directly affect other mechanics used . Go to the Debuffs page to get a complete list of debuffs in the game. Does not affect char itself. known vulnerabilities and missing license, and no issues were Increases the chance to apply detrimental effects, such as Debuffs and some battle mechanics including Turn Meter Reduction, to opponents. Used as the relic.currentTier property in .help's data format. Empire and Dark Side Unaligned Force User allies don't lose Mastery from this ability.If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can't be copied, dispelled, or prevented.These Mastery gains will only trigger if the character has more than 0 Mastery.Ashes of the Republic: Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge, Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again.Each time this ability deals damage in the same attack, it deals 25% more damage (max 50%).Ashes of the Republic: Deal damage again, Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! All non-modded stats should be integers at this scale. It can run just as well in any browser/system with at least ES6 compatibility. There was a problem preparing your codespace, please try again. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Tells the Stat Calculator what to use for the base Game Data. Cookie Notice Inactive. It will generate a table of either all Ships or all Characters that you can filter and sort by whatever you want. Panic Farming. See Object Formats below for more info. Go to the Buffs page to get a complete list of buffs in the game. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. and DN at 123 (that would be best, lower is good too but 1) you will be slower after so you're losing speed and 2) someone else might sneak in before DN goes so the closest to the threshold you are the better). This will also increase any special ability that is not on cooldown. Reduces the chance of receiving a Critical Hit. Speeds up character calculations by ignoring stats from mods. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Grand Arena Battle Calculator - Got tired of guessing how many banners I needed to average so made this. >* "maxNoZeta" - Leaves zeta abilities at level 7, but uses max level for all others. Only affects stat names defined in that parameter. It requires a specific format. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), Either a single player or an array of players is accepted. Now, let's proceed to how turn meter is filled. Does not affect char itself. receives low attention from its maintainers. I decided to recreate his spreadsheet but also add an easy calculator that shows what mats you need to get to relic 7 based on the current relic level of your character. Date Days; 2023-04-20: . ~43 days. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. crew.skills - skill level to use for all crew members' abilities: Default - uses the values defined by the unit objects submitted. So B is going next (lowest value = closest to get to 100%). Full player profile(s). The npm package swgoh-stat-calc was scanned for Now that someone has gone to 100% TM, comes in the character turns part. Taunt is a Buff that makes enemy units have to target that unit. Unlocks at 4 . (600*37.89)/ (100-37.89)=366.02. To see base stats at a specific Relic or Gear Level. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. At the start of the battle, the leadership and unique abilities are calculated and then added together. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. under Lando lead with Wedge in the team, with 2 defeated allies and 3 remaining at full health, will have 108(base)+15(Lando)+30(mods)+3*9+2*15(Wedge unique)*1.25(speed up)*0.75(speed down)=196.875 speed. crew Array >mods characters - Amount of stat granted by mods. This applies to each individual property of the useValues object, not just the option as a whole. Understanding how turn meter is filled is quite important if you want to build up specific squads, like a zMaul squad where you want zMaul to go first after SAss, followed by Palp and then DN. Default Only a single character is allowed. This page will go over these Mechanics in detail. Wondering if it's worth it? units Array By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The character object to calculate stats for. These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. See Object Formats below for more info. See Object Formats below for more info. This tool helps you find and contact your shardmates from Fleet Arena. This must be accepted in order for the sheet to work. Each element is regular unit object. Then, turn meter gauge of everyone is filled with a simple rule of proportionality between speed of the one who gets to 100% TM and the speed of the guy getting his turn meter filled. >char.equipped / crew.equipped - gear currently equipped on characters/crew: Thanks. language: {Object} the npm package. Array of crew members belonging to the ship. players Object or Array The original units array has been altered such that each element now has a .stats property with the calculated stats. npm package swgoh-stat-calc, we found that it has been Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . Note that a large enough array will also work, as can be seen here. Uses the decimal form (i.e. >crew ships - Amount of stat granted by crew rating. Get notified if your application is affected. Any additional properties of the object will be ignored. SWGOH - Darth Malgus Proving Grounds AND ROSTER REVIEWS!!! Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Used directly by .calcPlayerStats(), which also accepts an array of these objects. A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. This goes on and on until nobody is at 100% TM. Full player profile(s). Default Then back to first step (estimating who's going next). Increases Physical Damage, Special Damage and Resistance. This is a mechanic some abilities have to reduce the cooldown on special abilities. 8 or higher is identical to "max". and our Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. The sheet will update the average you need on the bottom as you update the various fields. Once the character reaches Gear 13 the Relic Amplifier system . >mods characters - Amount of stat granted by mods. I thought others in the community might find it helpful as well, so I posted it on Google Sheets as read-only. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: Implies calcGP and only applicable in the same API calls as calcGP. It's definitely not easy. An example English localization can be seen here. See Object Formats below for more info. Note on language keys: The object/array for options.language does not need to be as complete as the above examples The modify warning is for the sheet to add the information it gets from the external service to the sheets. A tool that shows you the best way to farm a toon's shards and gear and gives an estimate of the amount of time it will take to do so. You should note that the faster SAss is, the higher the threshold will be, hence the faster you can mod the others (SAss speed acts as a limiting factor). popularity section SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View End of the Galactic Republic Mechanics, If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%), This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated, Inflict Daze which can't be resisted; +3 Damage Over Time effects inflicted, For each stack of Underestimated, this ability deals 2.5% more damage, Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns, Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks, At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted, Enemies with Damage Over Time effects can't gain bonus Turn Meter, This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. that it GA - Season 39 - 3v3 - Week 1 . It even includes the in-game categories. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Based on project statistics from the GitHub repository for the mods characters - Amount of stat granted by mods. crew ships - Amount of stat granted by crew rating. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! All non-modded stats should be integers at this scale. Increases the amount of damage dealt by a Critical Hit. noSpace: true >* Array - List of filled slots. Slots are numbered 1-6, left to right, starting at the top by in-game UI. (which cover all 60 possible stats in game code). Privacy Policy. For characters, these are the values used in mods with a percent bonus. Only allowed by .calcRosterStats(). Privacy Policy. I'm WORRIED for This One! Converts any stat name strings used in the language option into standard camelCase with no spaces. The default Stats Object Style has the following properties: Can also be used later to update / reassign the game data, if an update is detected and loaded externally. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. Best Mods GAC Counters. See Object Formats below for more info. Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. Ship Farming Calculator. Calculates GP of the specified character. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. and our To much variations and I sometimes lost myself in calculations. useValues: {Object} At the start of the battle, the leadership and unique abilities are calculated off of the new base stats and then added together. Abilities that deal Physical Damage will have a different Critical Chance than abilities that deal Special Damage. So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. Loquitur SWGOH 3v3 M3: Fighting Same GP!? Journey Guide Fleet Mastery: Profundity: 2023/04 . So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. calcGP: true Each character has a relic, which is a unique item that has a deep connection to them within the Star Wars Universe, that is located in the corner of the in-game character screen. 47076. In the past month we didn't find any pull request activity or change in Calls .calcRosterStats() for each roster object in the player profile(s) submitted. These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. Are you going to have everything ready for the next legendary event?!?!? Last Event: 2023-04-20. For more information, please see our The options parameter of all calculation methods is an object that can contain any of the following properties. The npm package swgoh-stat-calc receives a total of Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Only a single character is allowed. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. It doesn't show separate calculations for the damage increase on characters - it piles it all into an added number. Determines the chance to evade abilities that deal Special Damage. Please For example a Biggs (base speed: 108), with 30 bonus speed from mods, buffed with speed up and debuffed with speed down (why not?) Calculates GP of the specified character. swgoh-stat-calc popularity level to be Limited. fixes. Does not affect ship itself. Feel free to hit me up here or on discord with any feedback. player.rosterUnit Privacy Policy. Physical Damage and Special Damage abilities both have separate Critical Avoidance calculations. Object indexed by unit's base ID. of 4 weekly downloads. it includes mods, uniques, leader abilities, and buffs or debuffs. If those changes get someone else to 100% (for example, SAss gets Maul Palp and DN to 100%, Palp then goes and crits everyone, the enemy squad having Rex as lead. It was swgoh.gg throwing me off. Scan this QR code to download the app now. Thinking of buying something from Shipments? unscaled - multiplies all values by 100,000,000. Explains what all those buffs and debuffs actually do. Assist is a mechanic that allows units to attack with an ally or to call one or more allies to attack. See Options below for a breakdown. Cookie Notice SWGOH Stats Generator is a Google spreadsheet that can give base stats and Galactic Power for every character or ship at any level. Check out mastery's Characters from Star Wars Galaxy of Heroes! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Healing is a mechanic that restores Health and/or Protection to units. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This goes on until one team wins. An example JSON file of the proper gameData object can be found here. Revive is a mechanic that can bring a defeated unit back into the battle with a specified amount of Health. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster such, swgoh-stat-calc popularity was classified as Calls .calcRosterStats() for each roster object in the player profile(s) submitted. Object structure and total options are as defined below. Used mostly for localization. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). See when the various in-game stores refresh their wares and when payout times occur. There is no system of tick whatsoever. The original units array has been altered such that each element now has a .stats property with the calculated stats. All stats (including mods) fit as integers at this scale. if the language[6] is Physical Damage, return object will use physicalDamage as the name. Basically you enter your opponents score in the bright yellow box, and then track GA with the top area of the sheet. Minimize your risk by selecting secure & well maintained open source packages, Scan your application to find vulnerabilities in your: source code, open source dependencies, containers and configuration files, Easily fix your code by leveraging automatically generated PRs, New vulnerabilities are discovered every day. See the full Learn more about the CLI. Only affects stat names defined in that parameter. full health score report I think this is the actual Offence/mastery calculation, I just think that GLs don't account for base mastery bonus (they start with an extra 15 mastery at base) in the relic upgrade menu. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. The stats object for the given ship. Used directly by .calcRosterStats(). Array of unit objects to calculate stats for. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. This applies to each individual property of the useValues object, not just the option as a whole. Health. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.Ashes of the Republic: Inflict Ability Block for 1 turn which can't be dispelled or resisted, and increase target enemy's cooldowns by 2, Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. Reduces damage taken from abilities using Special Damage. As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level. Fix quickly with automated . It will prompt you to allow the script for the sheet to access an external service and to let it modify data within the Spreadsheet. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. swgoh-stat-calc is missing a Code of Conduct. Then mods and datacrons are applied using the base stats for percent calculations and then they are all added together. Speeds up character calculations by ignoring stats from mods. Scan your projects for vulnerabilities. Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. sign in Used directly by .calcRosterStats(). In the arena, you only play against people in your small game shard/server. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. I.e. As such, we scored The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. Note: swgoh.help's /roster endpoint is an array of these objects. withoutModCalc: true Days: Current Shard Count: Star Goal: 7 6 5 4. Note: swgoh.help's /roster endpoint is an array of these objects. See Object Formats below for more info. Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game. See the full withoutModCalc: true When a character is reliced, based on their role they gain specific stats that are upgraded when reliced. Only a single character is allowed. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. Array of unit objects to calculate stats for. This will tell you. Create your own SWGOH Avatar! This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. on Snyk Advisor to see the full health analysis. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. Note that a large enough array will also work, as can be seen here. Each character has different mastery stats. SWGoH Shard Drop Calculator. >crew.skills - skill level to use for all crew members' abilities: This project has seen only 10 or less contributors. If this ability applies turn meter change in any way (direct change like Jyn giving 100% TM to someone, or stealing TM, or indirect change like critting someone led by Rex), then these changes are applied first before the game estimates who's going next. For more information, please see our Includes Legendaries, Journey events, Grand Arena, Territory Wars, Territory Battles, and more . Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Type: Fleet Cantina. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. to use Codespaces. For characters, these are the values used in mods with a percent bonus. >* "max" - Max possible level. {"1": "Health",}. ), round it up to the upper integer (if you get to 123.45 speed, the value you're looking for is 124,), and get Maul at 124 (or higher!) The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. and other data points determined that its maintenance is I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Ensure all the packages you're using are healthy and Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. Ship Stats; Base Stats Offensive Defensive Ship Name Power Speed Health Physical Dmg Physical Crit Special Dmg Special Crit Unit single element of player.roster for swgoh-stat-calc, including popularity, security, maintenance A zMaul squad correctly modded will always have Maul go right after SAss, followed by DN, while a zMaul squad "randomly" modded (understand me here, I'm not saying it's bad, just not optimized) will have both Maul and DN at 100% after SAss Dark Shroud. >base all units - The base value of of the unit's stats without any stats from mods/gear/crew. OUR FAVE OMICRONS ARE?? Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both. (which cover all 60 possible stats in game code). 10% is returned as 0.1) Increases the chance to ward off detrimental effects. As Relic levels are not available in this format, so stats granted by relics will not be included. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The number of units that had stats calculated. Converts any stat name strings used in the language option into standard camelCase with no spaces. Player profile object. Reddit and its partners use cookies and similar technologies to provide you with a better experience. language: {Object} The speed of the character used is the value corresponding to the current speed of the character, i.e. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Privacy Policy. limited. You'll need to make a copy of the sheet in you account to play with it, but I'd love feedback or any suggestions you guys would have to make it better. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google . An example of these are effects are Marked and Deathmark. Power. Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. Visit Snyk Advisor to see a Contains a .roster property with an array of unit objects. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Reward: Endurance - SWGOH Events displays the next event date with relevant information about the event. Here's What Mastery Actually Does. Visit swgohevents.com for more tools and information. Overrides unit parameters with specific values. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. Ignores an equal amount of the opponent(s) Armor.

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